Tacticintermediate · U14+

SLOB PlaysBasketball Tactic

Most teams treat sideline out of bounds as a throwaway possession — get it in, run offense. That wastes a set piece where four defenders must guard cutters without seeing the ball, and where the inbounder becomes a scoring threat the moment the pass leaves his hands. Good SLOB packages win close games, where every late possession is inbounded.

The stack lines four players vertically in front of the inbounder, from the ball-side elbow down toward the block. From that column you get three calls — an entry that beats pressure, a pin-down three, and a back-screen lob — and the defense can't tell them apart until the stack breaks.

Objective

Build a sideline out-of-bounds package that beats denial pressure, produces a catch-and-shoot three, and creates a rim finish from one shared alignment.

Setup

Area

Half court, ball out of bounds on the sideline near the hash

Players

5 offensive players; progress to 5v5 with the defense denying everything

Equipment

1 ball

Duration

10–15 minutes per install block

How it works

  1. 1

    Form the stack

    2 takes the ball out at the sideline hash. 1, 5, 3 and 4 stack vertically facing him, spaced an arm's length apart, top of the stack at the ball-side elbow. The slap breaks the stack — until then nobody leans.

  2. 2

    Call 1 — Safe entry vs pressure

    On the slap, 1 pops straight toward the ball, 4 sprints back as the deep safety, and 5 screens 1's defender if the denial is heavy. 2 hits 1, then immediately cuts off 5's back screen to the rim — the inbounder's give-and-go is the sneakiest scorer on any SLOB.

  3. 3

    Call 2 — Pin-down three

    The stack splits: 1 clears to the weak wing dragging his defender while 5 and 4 double pin-down for 3, who curls from the bottom of the stack to the ball-side wing. 2 hits 3 on the move; if x3 shoots the gap, 3 fades to the corner instead.

  4. 4

    Call 3 — Back-screen lob

    1 pops for the entry as bait. Just as 2 fakes toward him, 3 back-screens x5 at the elbow and 5 leaps to the front of the rim for the lob. Save it for late clock, when the defense relaxes — the pass must be in the air before 5 clears the screen.

  5. 5

    Read the denial

    When everything is face-guarded at four seconds, 4 flashes from safety to the ball-side elbow — the spot the defense concedes. Enter to 4; the guards split-cut off him while 5 seals low.

Coaching points

Variations

Late-clock need-a-three

Replace the lob call with an elevator: 3 sprints from the weak corner between 4 and 5, who close the gate behind him at the top of the key for the catch-and-shoot.

SLOB vs zone

Against a 2-3, stack overloads the ball side automatically: 3 slides to the short corner, 5 screens the zone's middle, and 2 inbounds high-low off the shifted back line.

Build it in Coach Board

Lay the stack out once in Coach Board and record the three calls as separate animations on duplicated boards, all starting from the same frozen frame. Play the first two seconds of each clip side by side to prove the defense cannot pre-read the call, then share the links so players learn the triggers on their own time.

Open Coach Board

Frequently asked questions

What is a SLOB in basketball?

SLOB stands for sideline out of bounds — a restart where the ball is inbounded from the sideline rather than the baseline. Teams use set plays on SLOBs because the defense must guard four moving players while the passer is unpressured, which creates screening chances a normal possession doesn't offer.

Who should inbound the ball on sideline plays?

Your best decision-maker with good size — often a forward who can see over the denial and deliver over the top. The inbounder also becomes a scoring threat on the give-and-go after entering the ball, so avoid a player the offense never intends to involve.

Related basketball drills & tactics

All basketball drills →

Animate this tactic for your team.

Set it up once on a Coach Board tactical board, press play, and share the animation with your squad in one click.