Objective
Open the lane for cuts and drives by spacing all five players on the perimeter, and teach every player the same skills through shared cutting and filling rules.
Setup
Area
Half court
Players
5 offensive players; progress from 5v0 to 5v5 with live defense
Equipment
1 ball, 5 cones for the top, both wings and both corners
Duration
15–20 minutes per practice block
How it works
- 1
Occupy the five spots
One player at the top of the key, two on the wings at the free-throw line extended and two in the deep corners, everyone a step behind the three-point line. That leaves roughly 15 feet between teammates and the paint empty. Put cones on the five spots for the first week so players learn where to return after a cut.
- 2
Pass, cut and fill
On a pass from the top or wing, the passer basket-cuts through the lane, finishes at the rim and exits to the open corner on the weak side. Each teammate on that side shifts one spot toward the ball, so all five spots are filled again within about three seconds.
- 3
Punish the overplay
A player being denied one pass away cuts backdoor the moment the ball handler looks at him. The ball handler throws the bounce pass; with nobody posted up, the only help comes from a defender rotating from the far side, usually a step late.
- 4
Drive the gaps and react
When a teammate drives, the player being driven at drifts behind the ball for a kick-back, the corner on the drive side stays deep for the kick-out, and the weak-side wing slides to the corner or cuts behind the help for a dump-off. The driver reads the second defender: finish when help is late, pass when it commits.
- 5
Teach it in four stages
Stage one is 5v0 pass-cut-fill with the rules called aloud. Stage two adds the backdoor against a denying defender, 5v5 at half speed. Stage three adds dribble at (the teammate cuts backdoor or takes a handoff). Stage four adds screen away. Move on only when players make the right cut most of the time.
| Situation | Rule | Why |
|---|---|---|
| Pass from the top to a wing | Basket-cut, exit to the weak-side corner | Clears the top and tests the help defender |
| Pass from a wing to the corner | Basket-cut, exit to the far corner | Pulls a defender through the lane |
| Pass from the corner to the wing | Basket-cut and return to your corner | Keeps the baseline filled |
| Denied one pass away | Cut backdoor when the passer looks at you | Nobody is left at the rim to help |
| Ball dribbled at you | Cut backdoor or take the handoff | Gives the dribbler room or a two-player game |
| Teammate drives | Drift, stay deep or cut behind the help | Creates the kick-out and dump-off passes |
Coaching points
Cutters run all the way to the rim and exit to the corner; a cutter who stops in the lane clogs the driving lane the offense exists to open.
Every catch starts in triple threat facing the rim, since defenders only close out hard on a receiver who can shoot.
Fillers wait until the passer has finished looking at the cutter, then fill; arriving early kills the backdoor timing.
Keep the top spot filled at all times, because that player is the first line of transition defense after a shot.
Variations
Screen away
Once cutting is automatic, the passer can screen for the teammate on the next spot instead of cutting. Youth teams curl every time; older players read curl or pop. The screener slips to the rim if the defense switches, a read the empty lane makes dangerous.
Handoff motion
When a defender denies a catch, the ball handler dribbles at that player for a dribble handoff instead. The receiver turns the corner downhill and the passer rolls or pops, giving 5 out a two-player game without a post.
Build it in Coach Board
Young players learn the 5 out when they see the whole team move, not just the cutter. Place five players around the arc on a Coach Board court, animate the pass-cut-fill cycle with every filler's arrow drawn, and duplicate the board for each teaching stage. Slow the playback on the backdoor, then share the link with players and parents so the spots get rehearsed at home.