Objective
Turn a pass into a shot in one rhythm — arriving with feet set and hands ready, gathering off a hop or 1-2, and releasing a balanced set shot on the catch.
Setup
Area
Perimeter spots around the arc, with a passer near the top
Players
Pairs (shooter + passer), or add a rebounder to make threes
Equipment
1–2 balls, a basket
Duration
8–12 minutes
How it works
- 1
Set the passer and the spot
Place a passer at the top of the key with the ball and send the shooter to a wing or corner spot. The shooter shows a target with both hands and calls for the ball, staying on the balls of the feet rather than standing flat.
- 2
Load before the catch
As the pass leaves the passer's hands, the shooter dips into a slight crouch with hands up — feet ready, knees bent, eyes on the rim. Arriving loaded is the whole point: the base is set a beat before the ball touches the fingers.
- 3
Gather with a hop or 1-2
Catch and plant. On the hop, both feet land together facing the rim for a square, balanced base. On the 1-2, the inside foot lands first and the trail foot follows, letting the shooter flow into the shot when coming off movement. Pick the footwork to match how the shooter is moving.
- 4
Rise in rhythm and hold the finish
Go straight up from the gather into the set shot with no drift or fade — the energy travels up through the legs into the release, not sideways. Snap the wrist and freeze the follow-through until the ball lands.
- 5
Relocate and repeat
After the shot, the shooter sprints to the next spot — corner, wing, top — and re-shows their hands for the next feed. Move through five perimeter spots, catching and shooting on rhythm at each, then rotate passer and shooter.
Coaching points
Feet ready before the ball — a shooter who sets the base only after seeing the pass is always a half-beat late and drifts.
Show a two-hand target and call for the ball, so the passer can deliver to the shooting pocket rather than at the feet or behind.
Choose the hop for a square, balanced plant off a stationary catch and the 1-2 to flow into the shot off a screen or on the move.
Rise straight up and land where you took off; fading or drifting on a catch-and-shoot flattens the arc and shortens the range.
Catch the ball into the shot pocket in one motion — no lowering it to the waist first, which adds a wasted beat a closeout will punish.
Variations
Off-the-screen catch
Add a cone or coach as a screen the shooter sprints off before flowing into a 1-2 gather, rehearsing the exact footwork used to score off pindowns and flare screens.
Closeout catch-and-shoot
A defender closes out with a hand up as the pass arrives; the shooter reads it, shooting over a late closeout or attacking a flying one with one dribble into a pull-up.
Beat-the-clock spots
Put a shot clock on it — make a target number of catch-and-shoot threes across five spots inside a set time, forcing quick relocation and honest game-speed footwork.
Build it in Coach Board
Drop a passer token at the top of the key and a shooter token on the wing in Coach Board, then animate the pass out and the shooter's hop or 1-2 into the shot so players see the feet arriving a beat before the ball. Chain the shooter token relocating across five perimeter spots and press play to preview the whole catch-shoot-relocate loop before running it live.
Open Coach Board