Drillbeginner · U8+· Updated

Flag Football Routes — Flag Football Drill

Flag football routes are the fixed paths a receiver runs after the snap, such as the slant, out, curl, post and go, each with a set depth and break so the quarterback knows exactly where the ball goes.

Flag football routes are the set paths receivers run after the snap, and every pass play is a combination of a few of them. Coaches teach routes at fixed depths because, with no blocking and up to two rushers in NFL FLAG, the quarterback has only a couple of seconds to throw, so a receiver who breaks at the same depth every rep beats one who is simply fast.

The core set is short: flat, slant, drag, out, curl, dig, corner, post, go and wheel. On the NFL FLAG 5v5 field, 30 yards wide with a 50 yard field of play between the end zones, most of these routes live inside 10 yards, so the teaching is all about crisp stems, sharp breaks and catching with the hands away from the body.

Set up this Flag Football Routes on your own board

Place the players, animate the movement, and share it with your squad in one link.

Start 14-day free trialNo card required

Objective

Teach every receiver the core flag football routes at consistent depths, and give the offense a numbered route tree so plays can be called in one word in the huddle.

Setup

Area

Half of a 5v5 field (about 30 x 25 yards), cones at 3, 5 and 10 yards from a line of scrimmage

Players

4–10 players: one quarterback (a coach works well) and two lines of receivers

Equipment

4–6 balls, 8–10 cones, Flag belts (optional for this drill)

Duration

10–15 minutes

How it works

  1. 1

    Teach the stance and the stem

    Receivers line up on the line of scrimmage in a two-point stance, outside foot back, weight on the front foot. The stem is the straight vertical run before the break: every route starts by attacking straight upfield so the defender cannot read the route from the first two steps.

  2. 2

    Run the quick routes at 3 yards

    Flat: 1–2 yards upfield, then flatten to the sideline. Slant: three hard steps, then cut inside at about 45 degrees. Drag: angle inside immediately and cross the field at 2–3 yards deep, sitting down in open grass. Coach the plant foot on every break (outside foot to go inside, inside foot to go outside).

  3. 3

    Run the intermediate routes at 5 yards

    Out: stem 5 yards, plant, and break flat to the sideline. Curl: stem 5–6 yards, stop, and turn back inside toward the QB, working back a step to the ball. For young groups, mark the break point with a cone so the depth becomes muscle memory.

  4. 4

    Run the deep routes at 8–10 yards

    Post: stem 8 yards, then break at 45 degrees toward the middle of the end zone. Corner: stem 8 yards, then break at 45 degrees toward the back pylon. Go: sprint straight up the sideline without slowing. Wheel: start like a flat, then turn upfield along the sideline, ideal from the backfield or a slot.

  5. 5

    Add the catch and the tuck

    The QB throws on the break. Receivers show two hands with thumbs together above the chest, index fingers together below it, catch away from the body, and tuck the ball before turning upfield. Switch lines so everyone runs from both sides.

Flag football route tree: number, route, break depth and break direction (flag depths; numbering varies by program)
NumberRouteDepthBreak
1Flat0–2 yardsFlattens to the sideline right away
2Slant3 steps (about 2–3 yards)45 degrees inside
3Comeback8–10 yardsBack toward the sideline, working to the ball
4Curl5–6 yardsStops and turns back inside to the QB
5Out5 yards90 degrees to the sideline
6Dig (in)6–8 yards90 degrees inside
7Corner8–10 yards45 degrees to the back pylon
8Post8–10 yards45 degrees to the middle of the end zone
9GoFull sprintNo break, straight upfield

Coaching points

Variations

Numbered route tree

Number the routes so a play call is a three-digit code read from left to right, one digit per receiver: 1 flat, 2 slant, 3 comeback, 4 curl, 5 out, 6 dig, 7 corner, 8 post, 9 go. In this classic tree odd numbers break to the sideline and even numbers break inside, though programs number their trees differently, so settle one version for your team.

Route on air to live defender

Once depths are consistent, add one defender playing loose man coverage at 5 yards. The receiver has to win with the stem and the break rather than just running a shape, and the QB practises throwing away from the defender's leverage.

Build it in Coach Board

Receivers learn the tree faster when they can see all nine routes at once. Draw your route tree once in Coach Board on the flag football field: one receiver at the line and nine arrows fanning out at the right depths, in the order of their numbers. Then build each play on its own board by placing your receivers and drawing their routes, animate the play so kids see who breaks first, and share the link so players learn the tree on their phones before practice.

Start 14-day free trialNo card required

Frequently asked questions

What are the basic routes in flag football?

The basic flag football routes are the slant, out, curl, post, corner, go, flat, drag and wheel. Most youth teams can build a full playbook from these nine. Quick routes like the slant and flat beat the rush, while the post, corner and go stretch the defense vertically.

How deep should flag football routes be?

Most flag football routes break at 3, 5 or 8–10 yards. Quick routes like the slant and drag break at about 3 yards, outs and curls at around 5, and posts and corners at 8–10. Adjust down for younger players, but keep each route at the same depth every rep.

What is a route tree in flag football?

A route tree is a numbered set of routes every receiver learns, so a play can be called with numbers instead of long descriptions. In the classic tree, 1 is the flat and 9 is the go, with odd numbers breaking outside and even numbers breaking inside. Numbering varies by program.

Related flag football drills & tactics

All flag football drills →

Animate this drill for your team.

Set it up once on a Coach Board tactical board, press play, and share the animation with your squad in one click.

No card required